This textbook is a great resource -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process.
This is a book about JavaScript, programming, and the wonders of the digital age. It has great references and supplements for students wanting to know more about the subject.
This book is a guide to JavaScript, a scripting language widely used in web pages and web applications such as email applications. JavaScript is not to be confused with Java, which is quite a separate language for creating stand-alone applications. This book applies to version 1.6 and later of JavaScript. Multiple versions of JavaScript are covered in this book. Used in MMC-150.
This text provides the developer with an understanding of the various elements of web development by focusing on the concepts and fundamentals through the examples within, providing a foundation that allows easier transition to other languages and a better understanding of how to approach their work.
The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. Used in MMC-113.
Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. Used in MMC-160 and MMC-280.
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This text is used in several MMC courses, depending on the topic.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date; presents a much-needed primer for this emerging field. Used in MMC-160.
Inkscape can take you from the doodle stage to a final, professional-grade design format ready for publication on the web or in physical form. Used in multiple MMC courses.